Skip to main content Link Menu Expand (external link) Document Search Copy Copied

Eldritch Gambit is a fantasy RPG toolkit. It’s innards are derived from classic fantasy RPG rules; easy to pick up for new gamers and familiar to experienced ones. As such, most things in-game boil down to the tried-and-true method of rolling as high as you can on the dice.

Players are not entirely at the mercy of their dice, however. Eldritch Gambit differs from other games in its lineage by granting more freedom to players. As part of this goal, it features a variety of “push-your-luck” mini-games that encourage making choices over merely accepting results.

You can find Eldritch_Gambit at DriveThruRPG and Itch.io.

To ask questions, provide feedback, or just talk about what you are doing with Eldritch Gambit, check out our Twitter, Discord, or Facebook sites.

Features

  • Collaborative worldbuilding: brainstorm with your game group to build the setting you want or stick with a more traditional one.
  • Drama support: enjoy scenes focusing on social actions, chases, stealth, non-combat magic, and the benefits of fellowship with your allies.
  • Engaging Combat: Move? Attack? Cast a spell? Climb a huge monster? Provoke, subdue or disarm a foe? Rally back into action? Grapple? Guard an ally? Your call!
  • Freeform Characters: No restrictive classes or finicky features. You decide their motive, where their talents lie, and what abilities make them outstanding.
  • Freeform Experience: decide for yourself what earns your character their power. Challenge them with a personal Quest!
  • Gambits: push your luck after success or failure to change fate with Gambits. You choose when to place yourself at the mercy of your dice!
  • Item-based Magic: those who wield enchanted items are capable of magic. Spells are for everyone, not restricted by level, and run the gamut from flashy combat techniques to overt necromancy.
  • Room to Grow: the hacking tolerance of this ruleset means there is space for your additions!
  • Volleyball Initiative: combatants pass their next turns to each other or their target, so your chance to shine can come at any time.