METTLE Core FAQ

This is the Frequently Asked Questions (FAQ) for METTLE Core. Asking a question somewhere (i.e. Twitter, Discord, or Facebook) practically ensures it will end up here as well.

Why did you use such a weird dice pool?

  • It makes it possible to Check one Attribute against a foe’s Attribute as the difficulty, directly. Standard dice pools have to resort to having both sides roll, derived attributes, halving the foe’s Attribute, or other tricks in order to have a chance of success, which never felt satisfying to me.

  • While it may take a little getting used to, counting the Score is limited to small numbers (1s-3s) and there is no need to calculate a margin of success - the Edge tells you that right away. In terms of difficulty it lies between a standard White Wolf dice pool and the special “funky dice” used by Fantasy Flight games.

What about genres other than pulp adventure?

  • I feel like pulp adventure is a good heart for the type of games I like to play. I do plan on putting out a post-apocalyptic and a Persona/Jojo style game later. Anyone who wants to can put out their own games in METTLE Core though, it’s CC-by. I’ll even add a section on this site talking up your games when that happens.

I want weird abilities in my game, but METTLE Core doesn’t have them.

  • It sure doesn’t. If you want weird abilities like magic, the obvious method is to add an Attribute(s) to cover those. For example a pool of 5 in “Magic” would grant 5 Spells, or however you want to do it. You already know I can’t stop you! You could also just treat them like equipment but that is a matter of taste and setting.